UPDATE #100


🆕 New PvE Mode — Survival

• The first PvE mode based on a wave system  

• Survive 8 waves of robots — each wave is stronger than the last  

• The more waves you survive, the higher your chance of getting a cosmetic TechBox  

• No AI teammates — only real players  

• The number of bosses scales with the number of players  

• Players can revive allies after they're taken down  


🎨 Texture Overhaul

• All textures have been updated  

• All types of lighting textures are now active — object surfaces appear more volumetric  

• Improved texture quality with no performance loss  


💥 New Visual Effects

• Added slow snowfall to the Ice Moon map  

• Weapon overheating now visually appears on the weapon itself  

• Robot destruction now features a powerful explosion  


🔫 Weapon Balancing

Laser:

• Increased projectile speed  

Rocket Launcher:

• Increased fire rate  

• Reduced damage  

Plasma:

• Increased damage  

• Reduced fire rate  


⚙️ Gameplay Changes

• IR Flares can now explode any projectiles passing through them in mid-air  

• New accessibility setting: high-contrast text mode  

• Increased match start countdown (players didn’t have time to load)  

• Increased loadout selection time in round-based modes  

• Increased projectile size for most weapons — easier to see and hit  

• Electro-smoke now damages teammates  

• Electro-smoke overall damage reduced  

• Players joining round-based modes won't spawn mid-round anymore  

• Danger zone now deals more damage but moves slower  

• Small chance to get a TechBox at the end of any match — higher chance for the winning team  

• More aerial path variation for Drone AI  

• Default max player count is once again 8  

• Flashlight removed  

• AI sight significantly improved — they no longer lose targets easily when turning  

• AI pathfinding improved on urban maps — fewer chances of getting stuck, especially near big buildings  

• TechSphere Mine now triggers by radius, not side lasers  

• Increased TechSphere Mine damage  

• Robots with low HP now ignite and lose health over time unless healed  


🐞 Fixes

• Fixed random crashes when loading levels on Android  

• Fixed FPS drops on the Egypt map when Holiday/Halloween props were present  

• Some physics objects could pass through cars, rocks, and icebergs  

• Game mode could still repeat twice with random mode selection  

• Matchmaking considered ranked MMR even in unranked matches  

• Overheated weapons on client side could fail to fire after cooling  

• Drone AI couldn’t descend low enough to use flamethrower  

• Turret owner name and health didn’t display correctly for some clients  

• Rare desync of AI positions between clients  

• Deployed TechSpheres sometimes didn’t take damage  

• Mine explosion could fail to deal damage  

• Weapon overheating didn’t work properly in VR  

Files

Combots 570 MB
2 days ago

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