UPDATE #98
Combots » Devlog
Fixed
- Sometimes the progress of capturing points was displayed incorrectly
General changes
- Increased the number of maximum points for victory for modes with control points
- Slightly reduced the capture radius of control points
Ranked Mode Changes
- Game mode is available again if there are enough players online
- Fixed bugs with missing weapons and game modes in the voting menu
- Updated user interface
- Reduced number of players required to start the game
- Bots have been completely removed, even when the player disconnects
- Round-based game modes have been temporarily removed from the voting list
Changing map generation
- Default maps are now medium size for PC and small for Android version
- Removed the Generation Difficulty setting (now it is determined automatically by the map size)
- There are now more buildings on city maps and they will appear closer together
- Increased the number and size of icebergs on the Ice Moon map
- Increased the overall size of the Egypt and Ice Moon maps
Changing lighting
- Completely redesigned lighting on all maps
- New volumetric fog with physically accurate behavior
- Improved weapon shadows when playing in first person
- Improved overall shadow quality for Non-RTX version
Files
Combots 510 MB
Feb 25, 2024
Combots - Android 343 MB
Feb 25, 2024
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Combots
Cross-platform multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
Status | In development |
Author | HardEdge Games |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Low-poly, Multiplayer, Physics, Procedural Generation, Robots, Third-Person Shooter, Virtual Reality (VR) |
Languages | German, English, Italian, Japanese, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- UPDATE #99Jun 23, 2024
- UPDATE #97Jan 20, 2024
- MOBILE UPDATE #96.1Dec 02, 2023
- UPDATE #96Nov 25, 2023
- UPDATE #95Oct 14, 2023
- UPDATE #93Mar 18, 2023
- UPDATE #92Feb 05, 2023
- UPDATE #91Jan 01, 2023
- UPDATE #88Nov 09, 2022
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