UPDATE #99


Changed 

• Missiles now always fly where you aim, regardless of whether there is a target there or not 

• Missile speed has been increased 

• Returned the bounce property for projectiles that had this before 

• German localization updated

Balance change 

• Health is again different for all robots 

• Slightly increased the speed of all robots 

• Full rebalance of all weapons 

• Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser 

• Increased flamethrower range 


Shooting rework 

• Shooting is now done directly from the camera when playing in first person 

• This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy 

• First person weapon placement has also been changed to better suit the new shooting mechanics 

• The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides 

• The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed 

• The robot and weapon states have been returned to the screen interface when playing in first person 


Weapon overclocking 

• Overclocking has replaced weapon upgrades 

• With overclocking you can change any weapon characteristics 

• Overcharges have also been disabled and are awaiting immediate processing 

• For all current upgrades, you will receive botcoins back to your game balance 


Energy System Rework 

• Weapons now use overheat mechanics instead of energy consumption 

• This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely

Files

Combots 510 MB
4 days ago
Combots - Android 343 MB
4 days ago

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