UPDATE #99
Changed
• Missiles now always fly where you aim, regardless of whether there is a target there or not
• Missile speed has been increased
• Returned the bounce property for projectiles that had this before
• German localization updated
Balance change
• Health is again different for all robots
• Slightly increased the speed of all robots
• Full rebalance of all weapons
• Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser
• Increased flamethrower range
Shooting rework
• Shooting is now done directly from the camera when playing in first person
• This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy
• First person weapon placement has also been changed to better suit the new shooting mechanics
• The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides
• The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed
• The robot and weapon states have been returned to the screen interface when playing in first person
Weapon overclocking
• Overclocking has replaced weapon upgrades
• With overclocking you can change any weapon characteristics
• Overcharges have also been disabled and are awaiting immediate processing
• For all current upgrades, you will receive botcoins back to your game balance
Energy System Rework
• Weapons now use overheat mechanics instead of energy consumption
• This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely
Files
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Combots
Cross-platform multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
Status | In development |
Author | HardEdge Games |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Low-poly, Multiplayer, Physics, Procedural Generation, Robots, Third-Person Shooter, Virtual Reality (VR) |
Languages | German, English, Italian, Japanese, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- UPDATE #98Feb 25, 2024
- UPDATE #97Jan 20, 2024
- MOBILE UPDATE #96.1Dec 02, 2023
- UPDATE #96Nov 25, 2023
- UPDATE #95Oct 14, 2023
- UPDATE #93Mar 18, 2023
- UPDATE #92Feb 05, 2023
- UPDATE #91Jan 01, 2023
- UPDATE #88Nov 09, 2022
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