UPDATE #93
Fixes
• Axel had an empty energy for the ability when spawned
• Sometimes key binding reset buttons didn't work
• Sometimes the overcharge of the Repair Beam was very large
General changes
• Overcharge projectiles now detonate automatically if someone is in range (even while in the air)
• Trak shield now only projects where the bot is looking
• Reduced energy consumption for Trak (Shield) and Axel (invisibility) abilities
• Increased robots health from 200 to 300 units
Changing Game Modes
• Maximum match time increased to 10 minutes
• Removed capture bases for Elimination mode and renamed the mode to Team Elimination
• Reworked Deadmatch mode, now it has a round system and renamed Elimination
• Added dynamic zone that gradually decreases for Elimination and Team Elimination
• In the Elimination and Team Elimination game modes, when the match timer expires, the game will wait for the end of the round to complete
Full controller support
• New control for the controller completely imitates the mouse cursor
• Updated all controller default bindings
Files
Get Combots
Combots
Cross-platform multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
Status | In development |
Author | HardEdge Games |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Low-poly, Multiplayer, Physics, Procedural Generation, Robots, Third-Person Shooter, Virtual Reality (VR) |
Languages | German, English, Italian, Japanese, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- UPDATE #99Jun 23, 2024
- UPDATE #98Feb 25, 2024
- UPDATE #97Jan 20, 2024
- MOBILE UPDATE #96.1Dec 02, 2023
- UPDATE #96Nov 25, 2023
- UPDATE #95Oct 14, 2023
- UPDATE #92Feb 05, 2023
- UPDATE #91Jan 01, 2023
- UPDATE #88Nov 09, 2022
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