UPDATE #95
Changed
• Improved overall optimization in VR mode
• Egypt and Ice Moon maps may have more uneven surfaces when generated
• All textures have been updated and significantly optimized
• Laser projectile speed has been increased
• Redesigned missile guidance behavior system, which is more similar to the real one
• Slightly reduced missile launcher damage
• Missiles will no longer be aimed at invisible targets
• Revive effect updated
• Regular projectiles have been significantly optimized, allowing you to have more projectiles on the screen without losing FPS
• Regular Grenade Launcher and Cluster Launcher projectiles no longer bounce off walls
• The TAAU graphical setting was removed due to a large number of artifacts
• Reworked fog on all maps
• Overcharge projectiles now have the same explosion radius near airborne enemies
• Increased the damage radius of Overcharge Flamethrower when exploding
• The default number of players is now 6
• Map size is now huge by default
• When playing in VR, weapon energy is now separate for the same weapon
• Slightly increased energy recovery rate for robot abilities
• Increased ability energy consumption rate for Trak and Axel
• The Trak ability now covers the entire robot again
• Axel's ability allows you to completely hide the robot visually
• Increased damage resistance to Trak shield
• Now robot abilities cannot be used when the robot is carrying a flag or is subject to an EMP effect
• Credits have been updated (thanks to Iwan Gabovitch)
• Zone color in game modes changed to red
New
• Added support for German language (thanks to Iwan Gabovitch)
• Added support for PICO VR (Beta)
• Added more decoration variations for Halloween
• Added launch option with mobile emulation (for very low-end users)
Get Combots
Combots
Cross-platform multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
Status | In development |
Author | HardEdge Games |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Low-poly, Multiplayer, Physics, Procedural Generation, Robots, Third-Person Shooter, Virtual Reality (VR) |
Languages | German, English, Italian, Japanese, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- UPDATE #99Jun 23, 2024
- UPDATE #98Feb 25, 2024
- UPDATE #97Jan 20, 2024
- MOBILE UPDATE #96.1Dec 02, 2023
- UPDATE #96Nov 25, 2023
- UPDATE #93Mar 18, 2023
- UPDATE #92Feb 05, 2023
- UPDATE #91Jan 01, 2023
- UPDATE #88Nov 09, 2022
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