UPDATE #95


Changed 

• Improved overall optimization in VR mode 

• Egypt and Ice Moon maps may have more uneven surfaces when generated 

• All textures have been updated and significantly optimized 

• Laser projectile speed has been increased 

• Redesigned missile guidance behavior system, which is more similar to the real one 

• Slightly reduced missile launcher damage 

• Missiles will no longer be aimed at invisible targets 

• Revive effect updated 

• Regular projectiles have been significantly optimized, allowing you to have more projectiles on the screen without losing FPS 

• Regular Grenade Launcher and Cluster Launcher projectiles no longer bounce off walls 

• The TAAU graphical setting was removed due to a large number of artifacts 

• Reworked fog on all maps 

• Overcharge projectiles now have the same explosion radius near airborne enemies 

• Increased the damage radius of Overcharge Flamethrower when exploding 

• The default number of players is now 6 

• Map size is now huge by default 

• When playing in VR, weapon energy is now separate for the same weapon 

• Slightly increased energy recovery rate for robot abilities 

• Increased ability energy consumption rate for Trak and Axel 

• The Trak ability now covers the entire robot again 

• Axel's ability allows you to completely hide the robot visually 

• Increased damage resistance to Trak shield 

• Now robot abilities cannot be used when the robot is carrying a flag or is subject to an EMP effect

• Credits have been updated (thanks to Iwan Gabovitch) 

• Zone color in game modes changed to red 


New 

• Added support for German language (thanks to Iwan Gabovitch) 

• Added support for PICO VR (Beta) 

• Added more decoration variations for Halloween 

• Added launch option with mobile emulation (for very low-end users)

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