UPDATE #92
Combots » Devlog
General changes
- Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming)
- Removed auto-aim using gamepad (gyro-aiming is enough)
- Changed the visual design of the interface
- Added default monitor selection setting
- Removed invisibility shields and IR-Flares
Robot Changes
- Health of all robots is now the same (now it is balanced through abilities)
- Reduced speed difference (meaning Trak is faster and Drone is slower)
- Removed levels (loadout resets are now only for getting cosmetic items)
Robot Special Ability
- Gear - teleports to the side it is looking at
- Trak - creates a shield around the robot that absorbs most of the damage
- Drone - launches IR-Flares around the robot
- Axel - turns on invisibility
- Walker - a strong vertical jerk towards which the robot is directed
- The ability activates by default on Left Ctrl and has a 16 second cooldown
Files
Combots 387 MB
Feb 05, 2023
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Combots
Cross-platform multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
Status | In development |
Author | HardEdge Games |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Low-poly, Multiplayer, Physics, Procedural Generation, Robots, Third-Person Shooter, Virtual Reality (VR) |
Languages | German, English, Italian, Japanese, Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- UPDATE #99Jun 23, 2024
- UPDATE #98Feb 25, 2024
- UPDATE #97Jan 20, 2024
- MOBILE UPDATE #96.1Dec 02, 2023
- UPDATE #96Nov 25, 2023
- UPDATE #95Oct 14, 2023
- UPDATE #93Mar 18, 2023
- UPDATE #91Jan 01, 2023
- UPDATE #88Nov 09, 2022
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